What is this about?
The Bootcamp cohort 7 started On February 2024 with XR Foundations(Unity and XR) in the first 8 weeks, where we submitted no less than 3 different assignments every week, totaling more than 24 assignments for the first phase. It was very intense. After the first 8 weeks, we moved on to a Prototyping phase lasting 3 weeks, which involved completing a prototype of an XR project each week (I will share the prototypes separately).
We concluded the Bootcamp with the final phase of MVP development. This phase took 4 weeks, during which I was placed in a team every 2 weeks to work on a selected project.
What did I learn?
During the XR Bootcamp, I gained comprehensive knowledge and practical skills in various aspects of XR development:
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XR Foundations Course (Weeks 1-8)
- Unity and C# Basics: Understanding the Unity Editor, setting up scenes, and the fundamentals of C# programming.
- 3D Modeling and Animation: Using ProBuilder, Polybrush, and Shader Graph to create and animate 3D models.
- Physics and Interactions: Implementing physics, collisions, and interactions using Unity’s XR Interaction Toolkit.
- VR Development: Creating VR applications, handling locomotion, and preventing motion sickness.
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XR Prototyping (Weeks 9-12)
- Rapid Prototyping: Developing four different XR prototypes, each focusing on different industry use cases.
- Project Management: Working under the guidance of technical mentors and project managers to simulate a real XR studio environment.
- Advanced Techniques: Exploring advanced VR interactions, optimization techniques, and using various XR tools and SDKs.
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The MVP Development (Weeks 13-16)
- Group Projects: Collaborating with peers to develop a Minimum Viable Product (MVP) of an XR project.
- Scope and Requirements: Defining project scope, setting requirements, and managing production pipelines.
- Teamwork: Practicing teamwork and professional development methodologies in a group setting.
What Tools did I use?
Unity Interaction toolkit, Blender and Figma.
What's next with the projects?
Next i will be improving the prototypes the goal being to publish on Applab and SideQuest and continue to maintain the MVPs i collaborated with other colleagues.