It is a Mixed Reality game that features a board with 5 rows and includes 4 types of coloured balls. Each row can accommodate exactly 7 balls. The objective is to arrange the mixed balls into matching colours in each row as fast as you can. For example, row 1 might be all red, row 2 all blue, etc.
I discovered this game on one of the Instagram posts and I wanted to enhance it in XR setting. Giving it flexibility as we can explore different environments, different kinds of boards and add special effects.
I used only a week to create the game. It was part of the Prototyping Phase weekly submissions.
Meta SDKs (MRUK, Scene Understanding, Grabbing interactions), Unity's Scriptable Objects, Blender and Figma.
I solidified my understanding on Meta Presence Platform and its SDKs. this time i implemented the Meta MRUK and EffectMesh for the mixed reality. I also played around Unity's Scriptable objects as they helped me for data persistence.
In my spare time, i use to finish up, and improve features, since i want to publish it on SideQuest and later on Applab.