PolkaBall MR

Unity
Unity
Meta SDK
Meta SDK
Mixed Reality
Mixed Reality
posted on 06/27/2024

What is this about?

It is a Mixed Reality game that features a board with 5 rows and includes 4 types of coloured balls. Each row can accommodate exactly 7 balls. The objective is to arrange the mixed balls into matching colours in each row as fast as you can. For example, row 1 might be all red, row 2 all blue, etc.

I discovered this game on one of the Instagram posts and I wanted to enhance it in XR setting. Giving it flexibility as we can explore different environments, different kinds of boards and add special effects.

How long did it take to make?

I used only a week to create the game. It was part of the Prototyping Phase weekly submissions.

What tools did I use?

Meta SDKs (MRUK, Scene Understanding, Grabbing interactions), Unity's Scriptable Objects, Blender and Figma.

What did I learn?

I solidified my understanding on Meta Presence Platform and its SDKs. this time i implemented the Meta MRUK and EffectMesh for the mixed reality. I also played around Unity's Scriptable objects as they helped me for data persistence.

What's next with the project?

In my spare time, i use to finish up, and improve features, since i want to publish it on SideQuest and later on Applab.

What are you working on?

Let’s have a conversation! I’d love to hear about what you’re working on and find a way to work together.